Friday, August 18, 2017

Jumping into Design Thinking in Spring Lake Park Schools. The 30 second version.

The past couple years or so I've been heavily focused on human-centered design thinking.

I have like, I dunno, the best job ever.
Except being a classroom teacher was also the best job ever.
I guess I've had a lot of best jobs ever.

Anyhow...It all began one super ambiguous summer day...

My colleagues and I decided to start learning. We had heard about districts and industries using design thinking to tackle challenges and opportunities, and leverage the infinite creativity of the people that make up their organizations. We studied those organizations. We read. We tried things. Iterated. We navigated the gray of finding the role that design thinking might play in the everyday creativity that is required of education, and thought deeply about the impact it might have on our learners.

And then...frankly...we just started doing it.

Step one was solidifying the methodology we thought might work best for us. After countless prototypes and iterations of an image to support the work, we landed on this:


Here's super fast version of what it all means:

  • Discover - Inspiration: Never again will we let a moment of inspiration pass us by. Whether it's something bugging us, something feeding our hearts, rediscovering the familiar all around us, or just itching to create. Capturing our aha! moments is a jumping off point for innovation.
  • Discover - Insight: Insight is everything. It's knowing deeply who you're designing for, and goes far beyond knowing likes and dislikes. It's digging deeply into latent needs and intangible desires. It's discovering the parts of the world that facilitate a user's life, and the bits that get in the way. It's never, ever taking for granted that you can assume what someone needs or wants without exploring all that might influence it. Seriously...insight is everything. 
  • Design - Ideate: Ideating is all about generating as many ideas as possible to improve the chances of finding a solution (or sometimes just the next best option). We are all creative people and have the capacity to come up with amazing ideas. 
  • Design - Prototype: Creating quickly. Trying quickly. Failing quickly. Iterating quickly. The faster you can try, get feedback, iterate, and cycle through what doesn't work before any of the work becomes precious or ingrained, the faster you get to the solutions that will work and can make a change.
  • Deliver - Implement: Pardon my language. Just f***ing do it. Honestly. The world of education has been a breeding ground for dead ideas for decades because perfection paralysis and the fear of the unknown has been the never ending inhibitor of try. Fear of failure keeps us from doing all kinds of great things.You'll never know what works or doesn't until you do something. 
  • Deliver - Refine: It's rarely going to be perfect right out of the gate. And it's rarely going to be perfect for all stakeholders. The design process is non-linear and forever overlapping. Refinements take place throughout, and cycling between the 3 spaces never stops. 

Ok. Maybe that wasn't super quick. Forgive me. But really, given all the nuances and intricacies, it was relatively succinct.

Within each of those spaces are about 50 hours of additional detail. The mindsets that facilitate the work. The methods that make up the work. The accelerators and pitfalls you might run into each step of the way. Identifying the very important fence posts that advance innovation rather than inhibit it. Human-centered design is so dependent on the human; it has to be imperfect, and messy, and ambiguous. And yet structured and methodical in its approach. And also fun. And scary. Invigorating. And exciting.

It's a lot of things. It's great.

We first tried our methodology with a team of 9th and 10th grade teachers. Our very first "design studio" with a group of willing and slightly confused guinea pigs. The design studio was our version of applying our 3D Design model to support teachers in designing engaging work and learning experiences for students.

I could lie to you (because hey, it's the internet after all!) and tell you everything went perfectly that day. It absolutely didn't. This was January of 2016, and I can tell you now in retrospect that we made so many mistakes as facilitators that were completely oblivious to us at the time.

It didn't matter. We were hooked. I was hooked. The teachers were hooked. So many hooks.

From then on I've had the incredible privilege to work with dozens and dozens of teams redesigning elements of our district to both deeply innovate, simply improve, and everything in between. Everything from our HR and Business office redesigning the way they communicate and work together, to teams of teachers entirely redesigning the school experience for their groups of kids. Small, "just do it" designs, to fundamental shifts that require us to rebuild from the ground up. It's still very much a work in progress how we scale human-centered design across our organization, day to day, to keep the customers and users and stakeholders districtwide at the forefront of our focus.

But despite the continuing work ahead, I couldn't be prouder of the progress our organization has made. Chief among that being the belief that no matter who I am in our district, I have the capacity to generate incredible ideas to meet the needs of my learners and users, and the responsibility to create meaningful change.

So that's the short of it. A fun, ongoing journey.

If you're interested in joining in on or learning more about our journey, don't hesitate to reach out and leave a comment or a message (@elizeducation).

I'd love to partner on the work I love.



Friday, May 22, 2015

Stop Mystifying Teaching

Seriously. Let's stop it.

Let's end all waxing poetic about the romantic notions that surround amazing teachers. Let's end all pounding of our heads against theoretical and actual walls wondering why in the world some can and cannot teach.

What good will that do us?

I believe every teacher can get better, every single day.

A colleague of mine sent me the following quote today:

“[B]etter teaching doesn’t come from imitating what star teachers do. Better teaching is built by steady, relentless, continual improvement – one lesson and one unit at a time.”
Bradley Ermeling, James Hiebert, and Ronald Gallimore, “‘Best Practice’ – The Enemy of Better Teaching” in Educational Leadership May 2015 (Vol. 72, #8, p. 48-53)

I love it. I think it might be even more important than this other quote that's, well, quotable:

"Adult learning is voluntary in all its dimensions - participation, acquisition, and outcomes."
Mary Jane Even (1987, p. 22), Why Adults Learn in Different Ways

Every time we chalk up great teaching to a series of intangible skills held by teachers who somehow waltz seamlessly into a classroom and capture hearts and minds, or fawn over great results from all learners and creating classrooms filled with valued, inspired, and committed students as a function of some special, caring disposition, we do two very dangerous things:

1. We scare the hell out of struggling teachers who worry whatever magic that teacher has is exclusive. 
2. We seriously disrespect our highly effective teachers by assuming their talents are inherent, and not the result of hard work, deep reflection, and a relentless passion to create opportunities for their kids. 

My day job is built on believing in these two quotes with absolute fidelity, and I do. On Thursday last week I started tearing up about the progress a teacher I work with has made, and it wasn't unlike the tears that welled up working with students who struggled. I was so proud of the work she'd done. She was so happy for her kids. 

We come to this job each day knowing it isn't easy, and we can tackle it by taking these two quotes to heart. We volunteer ourselves to learning. We remain open, adaptive, and recognize that no matter our strengths and areas of need, we can and will get better. 

We recognize that the work ahead is not easy. We break down our work each and every day, making the incremental changes that make up substantial growth. We work together to do this because we're infinitely stronger when we collaborate. We do good work, and we care. 

It's not a secret, or a recipe, or something out of a movie. It isn't easy or straightforward, but it isn't anywhere near elusive. 
I love that about teaching. 
I love knowing we are willing to work that hard for kids. 

Friday, April 24, 2015

A Case for Using Humor in the Classroom

This is probably the least funny post I've written.

*Cues Alanis Morissette*

(but actually using the word correctly)

If you're interested in statistics, I've conducted 606 walkthroughs in classrooms so far this school year. Somewhere in the ballpark of 100 hours casually walking into a classroom unannounced and taking a gander at what's happening. I'm like the omnipresent Telos of this middle school. Except generally good...and human.

I love this part of my job. I love being able to see what fascinating things teachers are doing and share in the experiences of our students. It makes me better at what I do because it's turned me into a repository for the collective expertise of our teachers, and I have the extraordinary privilege of then sharing that expertise with other teachers. In very professional terms, this is totally my version of nailing it.

There are a handful of strategies I've observed make marked improvement in student's ability to learn and grow. I see them all the time...masterful use of informal formative assessments that completely alter what the teacher was going to do next, and in turn, completely changes the trajectory for a group of struggling kids (in the right direction). An honest, heartfelt conversation with a student that improved their performance, and perhaps more importantly, their day. Feedback given that's so precise, forward looking, and filled with high expectations that you can actually see a student improving, right then and there. Hands on strategies that are not only engaging, but make students' internal thoughts visible. Moving beyond sharing with just the classroom to sharing with the world, and making a positive and relevant impact on that world. This stuff happens. And I get to see it happen. And it makes me really, really happy.

I'm going to make a case for a strategy that we don't spend any time talking about, but after 100 hours in classrooms of all content areas, I feel pretty comfortable attesting to its effectiveness.

You gotta be funny, yo.

I get it. There are a trillion research-based strategies teachers are expected to implement consistently within the realm of a million initiatives meant to support our students. Humor isn't anywhere in there, that I've detected. So I'm just going out on a limb here, but something I've noticed time and time again is that teachers who effectively used humor in their classroom seemed to:
1. Have a much better relationship with their students. They used humor to diffuse what might be a difficult situation, and were more likely to have honest, focused conversations with kids on a regular basis. Not claiming causation on the latter point there, but noticed a strong correlation.
2.  My brain was immediately enticed by what was going on in the classroom when a teacher was funny and appeared to be having fun. My face lit up, my attention was focused, and I wanted to be a part of what was happening. Sometimes I would be...I'd jump in. Kids appeared similarly engaged.
3. Humor somehow made difficult to understand concepts become more manageable. Not long ago, I spent an entire day shadowing a student who struggles in school (academically and behaviorally). This student shared with me that one of his teachers, who regularly uses humor as a part of her everyday, had a way of "just making everything easier to understand. I don't really know how to explain it. I just get what she's saying...she just makes sense. And I like her."
4. Teachers who used humor appeared to trust their students more, and in turn, kids were taking more ownership over their learning more often. I don't have a great way of describing this one. It's something like, my using humor with you shows that I understand that you'll understand. We're equals. I don't need to be dictatorial toward you -- this classroom is ours, not mine.

These are off the cuff observations, truthfully. That said, out of curiosity, I started to do some digging on the topic. There are several studies conducted on the use of humor in the classroom, with some positive correlations to learning.
This one talks about the impact humor has on activating the brain, for example.
This one was surprising -- there is far more research on the use of humor in the classroom than I ever would've imagined, and much of it supports the position that humor does indeed translate to learning (along with improving relationships, motivation, etc.). It does, however, caution that mixed results have come out of many studies, and that teachers need be very aware of the type of humor they're using, or if not comfortable with 'being funny,' then perhaps they shouldn't be using humor at all. In addition, not surprisingly, studies with mixed results suggested that humor needs to be used in tandem with other communication skills in order to achieve positive learning results. Further, the type of humor a teacher uses matters. Again, unsurprisingly, humor that 'picks on' students or is overly sarcastic towards students does not increase learning nor does it do much for teacher/student relationships.

In other words, this meta-analysis got super technical and non-funny about how best to be funny in your classroom.

So before I get too far in all this, let me say, I'm not here to tell you what to do. If you want to be free, be free. And if you want to be funny, be funny. Teachers are effective in a myriad of ways, and despite its relevance at the moment, I can't bring myself to use the phrase 'there's no silver bullet' because education says that all the time whilst simultaneously searching for and promoting all kinds of bullets made of silver.

I guess, in the end, I enjoyed my time immensely in those classrooms. I saw kids enjoying their time too.

If nothing else, make sure the kids know how much you care and appreciate their willingness to be a part of your classroom, and remember that humor has the potential to make both of those jobs easier.

Thursday, April 9, 2015

Why Would I Do This Without You?

In case you were wondering, Fishing with John is still the best thing to happen to television. Ever.

A public access-like fishing show, John Lurie (who knows nothing about fishing) takes many a famous friend on fishing excursions throughout the world. I cannot even begin to describe to you how enjoyable it is to watch the likes of Tom Waits, Dennis Hopper, and Willem Dafoe tip toe the perfect balance between playful irony and genuine sincerity with one of their best friends.

I can rarely watch it without crying from laughter. It's hilarious.

My favorite episode is, without a doubt, John and Willem ice fishing in Maine. It's expert, and adorable, and the single most entertaining thing I've ever seen.

One of my favorite scenes take place as Willem and John are preparing to sleep in their ice house built by "real men doing real things." Willem pops up, unexpectedly, and turns to John to tell him, "You couldn't do this without me, and you know it, right?"

John's reaction is perfect. Annoyed and tired, he questions, "Why would I do this without you?" Not in a romantic, gratefully dependent kind of way. He says it in a 'there's absolutely no way in hell I'd be out here if it wasn't because this is the frozen tundra you decided to go fishing in as my friend' kind of a way.

I love it.

Watch it. Out of context, totally. But still -- watch it.


I relate the way John feels about his fishing in Maine with Willem to the way I feel about working in public education.

The work would be meaningless and silly and painstakingly difficult if it wasn't for you. There's no way in hell I'd be working in this place that has the potential to be a frozen tundra of misunderstanding...that is, if it wasn't for knowing it's for the betterment of you, kids. Because of you, this work is passionate and fruitful and worth all the chaos and difficulty. Your brilliance and passion are without compare and totally worth fighting for. Your future worries me, so I advocate for your infinite potential. And I'm grateful that you let me. Also, you make me laugh. Every day.

Why would I do this without you?

I wouldn't.

Monday, October 27, 2014

23 Mobile Things: 23. Evaluate 23 Mobile Things

I DID IT. I DID IT!

IT TOOK MONTHS, BUT I DID IT!

Alright, not the most efficient process I've ever gone through, but hey -- an accomplishment is an accomplishment.

So here I am. Thing 23 of 23 Mobile Things.

I've been asked to evaluate the process and experience. I guess I could do that. Here are my thoughts:
1) I learned about a few new apps. The person who challenged me to do this likely thought it would be more supportive of my work than my own personal use, but overwhelmingly my discoveries were related to my not-work life. Maybe I did it wrong, but I appreciate the discoveries.
2) I'd recommend trying this if you've thought about it. If nothing else, you have some decent topics to blog and share about. Ain't nothin' wrong with that.
3) If I had a critique, it would be exclusion of non-media specialists from the "official program." I mean, I get it -- you've got to be able to manage it somehow. It's all good.

Alright, I'm keeping this short and sweet because it's all I can manage at the moment.
Tack för att du kom med på resan.

Monday, October 20, 2014

23 Mobile Things: 22. Discovering Apps

When I was 22 years old, I discovered what it meant to finally have a big person job. I discovered it was cooler to be in college. I suppose 22 and discovery are inextricably connected forever.

So yeah, Thing 22 is all about discovering apps. This thing suggests I use one of their fancy search methods to discover new apps, and so I shall.

Internal dialogue: "Let's see, Elizeduction, what shall we search for today?"
Responding internal dialogue which is also named Elizeducation: "Hmmm...I don't know, what do you think?"
Internal dialogue: "How about apple orchards? You plan to go to the orchard tomorrow!"
Responding internal dialogue which is also named Elizeducation: "My god, you're a genius!"
Internal dialogue: "You too, Elizeducation. You too."

So, I used Quixey, an app search engine, to see what I could find out about Minnesota apple orchards. It didn't go well. My internal dialogue reminded me that something so specific is probably stupid to search for. Please note, I didn't intend for this to be a teachable moment or anything. I was honestly just being stupid.

Alright, alright...new topic: Discovering new music!

So after a quick search, I found a bunch of apps I already have (Shazam, SoundCloud, Soundwave), but also one I didn't -- Discovr.

So I tried it. It's rad. I found good musics. Recommended. Buy it.

That's all.

Bye.

Tuesday, October 14, 2014

23 Mobile Things: 21. Free-for-all

So, I'm not completely flaky.

After taking an extended 'break,' I'm returning to actually complete the 23 Mobile Things challenge! Let's chalk up my timeline to this thing called 'summer' and the old adage that slow and steady wins the race. Yeah...that's it.

Alright, so it turns out Thing 23 is a free-for-all. The description says I'm supposed to share about an app I love.

Whilst my relationships with apps tend to be more at the "hey, let's just be friends" kind of level, there are a handful of apps I just might qualify with love. While our romance is nearly entirely one sided (yes, I'm getting the most out of this relationship), the wonderful thing is that my apps never complain. They never feel neglected, worthless, or complain when I forget their birthday. I must not be such a bad partner after all.

So app, that I love...who are you?

I suppose the app I currently love the most would be GateGuru. I'm just coming off a summer and early fall full of travel, and GateGuru turned out to be a companion worth keeping. Time at the airport can actually be pretty great if you do a little research, and GateGuru does all the heavy lifting. You can find out specific amenities by gate, ratings on the available restaurants, detailed maps to make sure you find where you're going, and it also keeps track of your flights. My favorite part, however, has the be the "tips" tab. Users can post tips such as what to order at certain restaurants, which bathrooms are the cleanest or least busy, and which stands to go to so you don't end up spending $10 on a candy bar. All around handy stuff for the frequent flyer.

So there you have it...a love story for the 21st Century. GateGuru + Elizeducation = <3

Thursday, October 9, 2014

Is School an Inspiring Place to Work?

...my guess is your first thought was, "yes." My second guess is it has something to do with your perception of this grandiose and oversimplified idea that working with kids is the single most gratifying thing you can do on earth.

And truthfully, I don't disagree. My time in the classroom was gratifying beyond explanation. No person I've ever tried to articulate it to (outside of fellow teachers) truly understood how much I loved being a part of my student's lives, and how damn hard I worked because of them. And that's fine. It comes with the territory.

That said, I'm not talking about the kind of inspiration teachers get from their kids. There's plenty of that to go around. Lately, I've been thinking a lot about the inspiration that comes from above.

How do leaders create the conditions for teachers to feel inspired? To have a sense of belonging? To feel empowered and valued as the professionals they are?

Last week I had the privilege of attending the EdLeader21 conference in Atlanta, and Russ Quaglia was a featured speaker. Dr. Quaglia's work for the better part of FOREVER has focused on bringing student voice into the classroom, and the rich impact it has on learning.

He also touched on teacher voice.

Now, here it is. I've thought a lot about student voice and how critical it is. As a teacher, it was at the forefront of my mind every day. Exaggerate, I do not. It was something I decided early on in my career was a non-negotiable, and I made every attempt to get to know my students, take a genuine interest in their thoughts, passions, and dreams, and authentically incorporate them into the learning. It was fun. So damn fun.

Now that I'm out of the classroom, I've done a much crappier job of being so attentive to teacher voice, and the more I think about it, the more I realize how equally important it is.

While I'm beyond happy with the professional choices I've made, if I ever daydream about another career, it always involves working in some hip startup with open walls, convertible seating arrangements, rooms full of whiteboard, and sticky notes, and evidence of deliberation, the cliche pool table, and the prosaic bring-your-dog-to-work employee policy.

Why is it a daydream? No, it's not because the fridges are always stocked with quinoa salads and I can wear a T-shirt confirming my support for marriage equality (not to say those things aren't pretty rad).

It's because environments built for innovation and thought and positive deviants breed innovation and thought and positive deviants. And those breed ideas, and they're put into place, and the consequences of creative inspiration become tangible solutions.

Ok, ok -- I'll step back. I have many friends who work in the aforementioned types of places, and it's the not exactly the rosy picture I've painted. But it does speak to a concerted effort on the part of leaders to value the thoughts, ideas, and contributions of the professionals they employ.

How do we create similar opportunities and conditions for teachers? How do we lay the foundations for quality and research based initiatives whilst considering the voice of teachers who are the only ones who can anticipate what it will look like in their classrooms? How do we value new ideas and radical intentions within the constraints of countless protocols, standards, and six period days?

How do we afford the same respect, voice, and dignity to teachers that we require they exhibit to their students? There are lots of ways, and I think we've got many in place. But it's far from a finished exercise, and every educator who plays a part in crafting the teachers' everyday experience should be considering the question.


Sunday, June 29, 2014

What Can I Say...It's Summer...

...and I live on routines. 

When those routines become disrupted, or rather adjusted, new routines take their place. And what can I say? My most recent routines just haven't really included writing. Apologies. My blog is, well, pretty lame at the moment.

That said, I've been spending most of my time professionally doing all kinds of consuming and far less creating. I've been doing an awful lot of reading, which in turn has led to an awful lot of thinking. I'm sure at some point, that will translate into an awful lot of writing.

In the mean time, don't hold your breath. Enjoy the sun, and look for more consistent writing in the near-ish future.

C'mon now...I've got to finish my 23 Mobile Things at the very least. I mean, who stops at number 20? Not cool. 

Monday, May 12, 2014

23 Mobile Things: 20. Games

Fact: I've made it to 20. This is good.

Fact: I've ran out of steam to make clever or interesting number introductions as I have in previous posts. It might be 'that time of year.'

Anyhow, I've got four left, so let's get to it. This post is all about games.

I've got little to no interest in mobile games. At any given time, I have 1 or 2 games that I play semi-regularly. And by semi-regularly I mean before bed when I'm lying around and don't have much else to do.

Right now, that game is Ruzzle.

For this particular Thing, there is a nice long list of games recommended to try. If I had even a small amount of motivation to do so, I might just try some of them myself. That said...I really don't. I'm going to gracefully bow out on this one, and really rock it on #21. I mean, really rock it out -- you don't want to miss this one folks!

<<cliffhanger>>

Thursday, May 1, 2014

Choose Your Own Adventure #EdCampTC

You remember those books, don't you? Choose your own adventure? So great. Was I the only strange kid that immediately tried to choose the path that resulted in the most horrible things happening?

Yeah, I might be.

Anyhow, the selling point of the "choose your own adventure" genre was the ability to have control over outcomes. To tap into your own interests and give you as many pathways as possible. Sometimes the outcomes were desirable, sometimes not so much, but ultimately the choice in process outweighed the outcome anyhow. The process was user-driven.

The same appeal applies to EdCamps. If you've never been to an EdCamp or heard of them before, the basic premise is that the entire conference is user-driven. The content, structure and outcomes are all determined by the participants. Everyone is simultaneously an expert and a learner.

Here is a short video shared by Byron Public School's Jen Hegna from their in-district #EdCamp. It does a nice job of summing up how EdCamps generally work.

I bring all this up because this past weekend I had the privilege of attending #EdCampTC (Ed Camp Twin Cities). In the past, I've also attending #EdCampMSP and #EdCampMN -- All highly recommended events. Using what you learned in the above video, take a look at the schedule that was generated this weekend for #EdCampTC: SO MANY GOOD SESSIONS. So much learning driven by the interests of people in the crowd.

Take a moment. Think about the possibilities here. The possibilities when the people in the room dictate the direction of the day.

The possibilities for me are ones that I hold a high appreciation for: authentic collaboration, relevancy, inspiration, connections, and a whole lot more.

I'm sure many who read this blog are already familiar with EdCamps. This post isn't necessarily for you. It's for anyone who might come across this post who has never attended one. If you fall into that category, I highly recommend you seek one out in your area. You'll leave feeling invigorated, you'll likely make connections with people you'll stay connected with, and if nothing else, you'll definitely get your voice heard.

Find a list of upcoming EdCamps here

Tuesday, April 22, 2014

23 Mobile Things: 19. Hobbies

Have you all seen that show 19 Kids and Counting? Whoa.

I mean, that's really all I have to say about that.

Thing 19 of 23 Mobile Things is all about hobbies. While having kids may not be a hobby of mine, there's no doubt that nearly any hobby has an app to support it. 

Knowing there are thousands of apps that could fit into this category, this Thing went ahead and chose a few random apps to focus on that support a wide range of interests. Let it be highlighted that two just happen to focus on wine as a hobby. I didn't mind. 

That said, none of the apps really piqued my interest other than Spotify, which I use all the time already. For that reason, I brainstormed 5 random hobbies of mine, and attempted to seek out a few miscellaneous apps that support them. 

Hobby 1: Coupons - I'm such a nerd about coupons, but it's amazing how long I've put off signing up for all the fun coupon-y and save-y apps. I finally caved and downloaded Shopkick. May the annoying push notifications and points obsession take over my life. 

Hobby 2: Roller Derby - Turns out apps related to Roller Derby are either timers for our illustrious refs (like this one) or games (like this one). Not much out there to support derby players themselves or derby as a hobby. 

Hobby 3: College Hockey - It's a weird time to be downloading college hockey apps seeing as my beloved Gophers just rounded out their season (in a slightly disappointing way). That said, that Fargo game during the Frozen Four made it all worth it. Anyhow, I'll be primed and ready for next season after having come across the College Hockey News app. 

Hobby 4: Organic, Sustainable Foods - I found 2 apps that I'm super excited about. It's just about CSA season, so I downloaded Riverford Veg Recipes. It works by having you enter 2 or 3 vegetables you have on hand, then generates recipes to match the combination. Super handy when you get odd veggies or an unexpected abundance of something in your Summer CSA. With summer also comes Farmer's Market time! Yippee! For that, I happened across Eat Local. It will help you learn what’s in season anywhere in the US and available at local farmers’ markets. Complete with directions by car, bike, foot, or public transportation. I'm hungry.


Hobby 5: Local Fun - I love to travel. I mean, I know people say that a lot, but seriously. I love to travel. When I do, I'm not super keen on the tourist destinations, but instead love to find local hotspots that give you a feel for the city. I didn't quite find what I was looking for, but I did find something awfully handy for international travel. In my searches, I came across the World Customs app, which gives you access to customs and traditions for 165 countries. I can think of many times in my travels when having a quick heads up on local greetings, gestures, and taboos would have come in very handy. 

Hobbies, hobbies, hobbies. Oh how fun they are.

Tuesday, April 15, 2014

23 Mobile Things: 18. Education

Catch-22 was originally supposed to be named Catch-18 to represent the significance of the number in the Hebrew language. The author opted to change the name to 22 in order to avoid confusion with another novel, Mila 18.

I guess it's kind of a Catch-18 that the phrase Catch-22 became extremely popular while not maintaining the integrity of the author's original idea.

Oh well.

So 18. Thing 18 is all about Education. And here I was trying to apply all the other ones to Education :)

This things starts off by prefacing that there are a lot of apps in education, which we all know. The lists are endless and ever growing. This Thing then goes on to share a "mishmash" of interesting apps that spread across various grade levels and subject areas.

I've had a chance to play around with most of these, but a few were new. Therefore, I decided to jump in and check them out. The four apps that were new to me were artCircles, B-Rhymes Dictionary, colAR Mix and Show of Hands. Here are my thoughts:

artCircles: Great app for art or any time when using meaningful visuals would be a good idea. Offers various "circles" of categories such as Nature, Texture or Colors. Within each circle are various components, and each component is tied to a visual gallery. The interface is fantastic.

B-Rhymes Dictionary: iPhone only. The tag line is finding words that "almost rhyme," with the purpose being that students will find words that sound good together. When I search for "animal," the first three returns I get are "trigeminal, seminal, and sentinel."  A search for "orange" (intentional trick!) returns "lozenge, goldfinch, and scavenge." I see very limited though interesting educational uses, but it's a bummer that the process for getting to the actual definition of the returned words is cumbersome.

colAR Mix: This app sounds super cool -- apparently it turns drawings into 3D images. However, I couldn't figure out how it works. I might be dumb. Also lots of in-app purchases. I'll not so sure.

Show of Hands: A real time anonymous polling tool. At first I assumed this would be like a polleverywhere tool where the teacher could poll students in the classroom. Instead, it's an open polling medium wherein students could explore the poll results to various questions posted by users that are as in depth as "The UN Panel on Climate Change has issued a report calling for a 70% reduction in global carbon emissions within 30 years, and complete elimination by 2100. Do you think it's doable?" or as superficial as "Coke or Diet Coke?" While viewing each result, you can segregate by gender, age, income, state, and political party. Could lead to some interesting discussions.

Alright. I must know...what are your favorite Education apps?

Thursday, April 10, 2014

23 Mobile Things: 17. Connecting to Community

17 is known as the 'least random number.'

In multiple studies replicated multiple times, when asked to give a random number between 1-20, humans overwhelming report 17.

Weird.

What's not weird is reporting on Thing 17 of 23 Mobile Things.

Connecting to Community. This is something incredibly important to me, and something that has become infinitely expanded with mobile technologies. You can connect with anyone, anywhere, anytime, about anything. It's no surprise This Thing boasts far, far more app suggestions than any other thing to date. In fact, the possibilities for connection via mobile devices is so robust that This Thing narrowed itself specifically to connecting in Minnesota.

Being a lover of all things Minnesota and a well established NE Minneapolitan, I've tried out a few of the suggested apps. Some of my favorites are:


A few I haven't tried from the list that sound positively intriguing:


So...if you'd ever like to listen to MPR while hiking the Superior Hiking Trail followed by lunch in the Minneapolis Skyway preceded by some serious people watching at the Minnesota State Fair after a leisurely stroll through one of our many amazing MN Museums while wearing our Red Wing Boots before Going Out for the night and drinking a delicious beer suggested by Minnesota Beer Activists we may just be best friends.

So there you go. Your mobile device is your connection to all things wonderful in Minnesota. For those of you outside our regal borders, if I haven't convinced you to visit yet, you must be crazy. Just don't let those pesky 95° and humid or -40° with -60° wind chills scare you. There are like 5, 6 days a year that are actually quite pleasant.  


Thursday, April 3, 2014

Kids Aren't Motivated By Technology

Seriously.

The same way I'm not motivated by a toilet. It's a tool I use every single day. It's exceptionally useful, I assure you. But I don't jump out of bed ready to take on the day because I have access to it -- I take it for granted because it's a part of my everyday life.

I feel very fortunate for having the privilege of teaching in a 1:1 classroom for 4 years prior to my colleagues. I have vivid memories of hearing from the other teachers in the school about how my students must love my class because they get to play on the computer. It's not surprising they behave well because they know they'll lose their computer privileges if they don't.

I used to take offense to such statements. HUGE offense.

Nobody in my classroom ever lost their computer "privileges." They never lost their pencil "privileges" either.

What good would it be to dangle the computer as a carrot? About as good as dangling the toilet I suppose :)

I wanted them to learn in ways they never could have imagined, and the computer made that possible. It wasn't the jolly rancher I handed out for behaving the right way.

Fast forward 5 years and I no longer take offense to those statements from my past. Teachers in my school have had 1:1 technology in their classrooms for the last 2 years and they've learned better than anyone that technology does not motivate students. That having 1:1 devices does not make classroom management easier. In fact, sometimes it makes management harder knowing we have an obligation to provide personalized, innovative and engaging learning experiences -- and we've got all the tools we need to do it. No excuses.

They've learned first hand that what motivates students now is what has always motivated students.

Relationships.
Engaging content.
Relevancy to their lives.
Collaboration.
Creating something new.
Being a part of something special.
Being successful.
Knowing you care.
Community.
And so much more.

As a teacher with 1:1 technology, I loved sending a message to a student to let them know I cared about how well they were doing. I loved seeing the way kids felt connected when they shared projects with ePals in Kazakstan, Germany and Japan. My favorite days were spent guiding kids as they created videos to raise money for causes they felt deeply committed to. I will never forget the way they would smile when they realized that a website could be read to them so that they could finally understand it. I was driven by seeing them motivated and times when they were so deeply connected to their work.

I'd love to say technology is the key to motivation. I'd love to share rosy anecdotes about homework completion skyrocketing when we put iPads in classrooms, and standardized test scores shooting through the roof.

If I did, it wouldn't be because of the iPads. I'd be because of the way we used them. Because of the experiences we created with them (and without them) every day.

Technology doesn't motivate kids. But you do.

Wednesday, April 2, 2014

23 Mobile Things: 16. Audio

Fact: On my 16th birthday I took my driver's license test.
Double Fact: I got the lowest possible score you can receive and still pass.

Oh, to be 16 again.

At least we can be this 16 -- Thing 16 of 23 Mobile Things.

This one's all about audio. It's pretty sweet actually -- the mobile devices our students carry around every day double as audio recording devices. I like to imagine the kids walking around all day recording a "Note to Self" a la Norm Macdonald, but I'm not quite sure it works that way.

Nevertheless, there are plenty of useful reasons why we would have our kids use mobile devices for audio recording. I think of young readers recording themselves to evaluate fluency, or teachers recording to model fluency. Our teachers have recorded their voices as a test modification, and our students have created mock radio shows or podcasts. Our choir and band teachers have asked students to record their singing/playing so they're able to critique it or send it to the teacher for feedback. Other students have recorded their voices over movies or presentations to enhance the product. All pretty legit and awesome uses of this technology.

When it comes to apps, our teachers and kids use a few for recording purposes. Among the most popular are Audioboo and Voice Recorder Pro. I'd say most prefer the latter.

This Thing also suggests ipadio and SoundCloud. I haven't used either, so I decided to give them both a shot.

First up -- ipadio:
This is a pretty simple app and a cool concept. But I'm not going to dig into it any further. Reason being: I work in a middle school, and right off the bat the app requests that you register, enter your first and last name, email address and even a phone number. Wha?

If you get beyond the registration page, a list of not so kid friendly terms of use pop up which are meant to be cheeky, but wouldn't fly well in the middle school classroom.

I'm sure the functionality of this app is great...I just don't see it working for our purposes.

Next up -- SoundCloud
This one also requires registration (sad face), but at least it can be logged in through a Google Account (which our kids have). I can get on board with that. Once in, SoundCloud immediately requests your musical preferences. You see, beyond being a recording app, SoundCloud's primary purpose is to expose you to new music. After selecting your preferences, a unique "stream" is created for you to promote music you might like.

The allure of SoundCloud is that you can VERY EASILY record audio and share it with an authentic audience. I like the concept -- our kids could share their original musical compositions, poetry, writing, singing, etc. with a real life audience with ease. The recording and sharing process is easy to use and seamlessly integrated into the app.

I'm not 100% sure it's middle school approved (some of the music is inappropriately named, we'd need terms of use approval, and I haven't been able to give it a long look-over). That said, even if the teacher managed and shared the content, it could be a great way to expose student creation to the world.

Well there it is.

Until next time, keep listening.

Tuesday, March 25, 2014

23 Mobile Things: 15. Infographics

Do you guys play tennis? I don't. I'm not trying to knock tennis because I actually think it's really entertaining to watch, but what's with all the weird scoring? Love, then 15, then 30 (ok...so double?), then 40 (nope...no double...no add 15...just a random 40), then Game. Wait, what?

Alright, sure, it's weird. But 15 is the first point scored in tennis, and Thing 15 scores major points. I guess we'll call that a win.

Thing 15 is all about Infographics, and I'm all for nonlinguistic representations that help our students better understand the information that inundates our world.

Not familiar with Infographics? They're essentially visual summarizations of data common to a particular topic.

For example, here is an Infographic about Infographics.

Alright, so Thing 15 offers up several apps that help us build or find Infographics. These apps include Infographics Hub, Info.Graphics, i Visual Info Touch Lite, and Visualize Free. Of these 4, the only one I haven't tried is i Visual Info Touch Lite. Both Infographics Hub and Info.Graphics are nice for finding Infographics. Visualize Free is a fine app, but I don't necessarily think of it as an Infographic builder -- it's more like a media filled poster creator. You could use it to build an Infographic, but I think of it more along the lines of a simplified Glogster.

Truthfully, I've always been disappointed in the free infographic builder options available on the iPad. I've always wanted to find something like a Piktochart or Easel.ly that works well on an iOS device. For that reason, I was excited to try out i Visual Info Touch Lite.

My thoughts...

Super easy to use, but just like Visualize Free I see it a bit more as a poster builder that can be used for infographics. That said, kids would pick it up quickly, but the lack of features compared to Visualize Free are pretty disappointing. I wish there was a "duplicate" feature and a "send to back/send to front" feature, but I could survive without them. You cannot change fonts, and there is no multiline text so each line needs to be a new text box. A few other features seem to be MIA as well. The HUGE missing link, however, is you cannot import a picture saved to the camera roll. That seems a bit ridiculous to not include. There is a full version app that retails for $2.99...it's hard to say whether it's worth the investment or not based on what's available in the free version.

In about 15 minutes, I made this quick Infographic about Spring Lake Park Schools, which is the district I work for:


If you ever find a great Infographic creator for the iPad, do share! I know my teachers would love to be able to explore this type of creation.




Monday, March 24, 2014

23 Mobile Things: 14. Videos

There are 14 pounds in a stone. If you look at my weight in stone, I should be eating so much more ice cream. I should be eating so much more ice cream anyway. While I watch more videos. Ice cream and videos. I'm so in Thing 14! So in.

Alright, so Thing 14 is all about video, and if you read my posts about Thing 10 (sharing pictures), it's probably not surprising to hear that I'm all about the video too.

Seriously...I've got a Vine for everything.

Well, by everything, I mean really stupid interactions (mostly with friends), that provide 6 seconds of useless but entertaining content.

Hurray!

So again, as I mentioned during the the Thing 10 picture post, this may not be the stuff of deep thinking or learning, but it is something pervasive in my every day life, and mobile technology makes that possible.

That said, knowing this is an education blog, I certainly don't want to imply that we need to exclude video apps from the possibility of being used for deep thinking and learning. Many of the teachers I work with use it in such a capacity every day:

I see coaches and physical education teachers filming their students' form to provide feedback.
I see students creating videos to demonstrate their learning.
I see classrooms sharing videos with global classrooms to make connections.
I see kids filming their teachers or peers so they can review the content later.
I see teachers creating screencasts and tutorials for remediation, extension, and everything in between.

Video is great, isn't it? The opportunities to incorporate it into learning are endless, and it still kind of blows my mind that every student in my school has access to a video recorder and camera at all times. I remember about 5 years ago when I got a set of 10 Flip Video Cameras in my classroom and I thought it was the COOLEST THING EVER.

That was only 5 years ago, and already the technology seems silly and archaic. Wow.

Anyhow, I'd love to hear how you use video in your classroom and school to support learning. Please share. This is great stuff, people!

Thursday, March 20, 2014

The "I'm a Really, Really Great Teacher" Model

You may have noticed that the education world can be a bit finicky. We have a love/hate relationship with a lot of things...

I recall a time not so long ago when SAMR was all abuzz in the EdTech community as a thoughtful way to approach technology integration. Shortly after, a whole lot of rethinking surfaced about how or if it should be used. Like this. Or this. And this.

Or how about this viral video about the equally buzzy 'grit' we need to encourage within our kids? Later, it was followed up by this commentary on being careful with how we use it.

Oh hey, and how about Bloom's Taxonomy!? That's a tried and true framework everybody can get behind, right?

Well, maybe not everybody.

Ok, ok...so I admit, it may seem like I'm pointing out inconsistencies or a lack of sustained practice in my profession. I am not! I find these differing opinions on the best way to reach our kids not only indicative of a thoughtful and intelligent population, but also a natural consequence of the industry in which we work.

The industry of kids.

Every decision we make has a direct impact on those kids in front of us. There is no middle man. There is no design team to dream up the idea, or engineering team to create the product. There is no advertising team to develop the message, or sales team to deliver the pitch. We are the design team, the engineering team, the advertising team, the sales team, and so, so much more.

I congratulate us for adjusting accordingly. When we try something, we evaluate it. When it works, we refine it. When it doesn't, we alter or scrap it. We are infinitely creative and caring individuals solely driven for the sake of our kids.

I applaud us for not sticking to a routine. Or an algorithm. Or an assembly line.

When we put our kids into a classroom, we better not put them into a box.

So I implore you to consider and learn from Bloom's Taxonomy or SAMR or the Zone of Proximal Development or TPACK or LoTi or The Access Model or Gardner's Multiple Intelligences or the Framework for 21st Century Learning or RAT or Blending or Flipping or Cognitive Theory or Habits of Mind or Marzano or Differentiation or Personalization or PBL or CBL or IBL or Domains of Teaching or inTASC Standards or ISTE Standards or Pretty Much Everything On This Page or This Page or This.

But in the end, don't forget why you began teaching in the first place.

I've got a pretty great model to consider. It's called the I'm a Really, Really Great Teacher model, and it works like this...

I am responsive to my kids' needs.
I care.
I am thoughtful about their differences.
I am cognizant of my own.
I plan each day with their needs in mind.
I have the highest expectations of them.
I do what I need to to make sure they're met.
I do it whether it comes in the form of a nicely wrapped up research model or not.
I see my students as human beings.
I know they're more than just a score.
I value their passions and interests and strengths.
I see no limits to what they can do.
I make sure they see no limits to what they can do.
I am intelligent.
I am an expert.
I am experienced and full of passion.
I do what many cannot.
I don't do it alone.
And I don't do it for myself.

I am a really, really great teacher (model)*

*Trademark pending

Tuesday, March 18, 2014

23 Mobile Things: 13. Presentations

You guys. 13 gets kind of a bad rap. It's generally considered unlucky, but hey, let's give it its day. Well, I guess technically we give it a day every month, but you know what I mean. Today, on March 18, we'll celebrate 13 and all of its greatness.

Or at least one of its greatnesses. Y'know, for representing Thing 13 of 23 Mobile Things.

Presentations.

Woot! Who doesn't LOOOOOOVE a presentation?

*waits for no one to raise their hand*

Right, right. We've all sat through our fair share of horrible, boring, Death by PowerPoint presentations. They're so literal and regurgitative on the part of the presenter that you lament them for not having just sent their word for word bullet points in a "read on my own time" email.

And no, that little clip art dude telling me to 'not to forget' doesn't actually help me not to forget.


Thankfully, there appears to be a pretty strong revamping of presentation utilization. This revamp seems to strongly appreciates the significance of a striking image, the importance of minimal and high impact text, and a return to the importance of the orator to reach deep levels of learning.

Not only that, but the approach turns the presentation for our students from a copy and paste animation filled exercise in regurgitation into a creative and thoughtful way to demonstrate understanding.

In other words, the presentation CAN be an amazing tool (if it's used correctly).

For that reason, I'm pretty into Thing 13. Of course, each of these apps can be used 'the right way' and 'the wrong way,' but having tools that support the right way by their very nature is a nice start.

Take Haiku Deck for example. Haiku Deck by its very design encourages minimal text and focusing on a single, maximum-impact image.

Another recommendation of Thing 13 is Deck Slideshow Presentations. I hadn't tried this one before. After giving it a shot (for all of 5 minutes), I appreciate the interface. Super simple to use, and the app itself does all the design "heavy lifting."

I'll throw in a recommendation of my own that isn't listed as well. I recently presented Flowboard to my staff, and a few of them have tried it with kids. Again, it seems to be designed for a more simplistic presentation that focuses on learning via purposeful images and maximizing the limited text that you have available to you. Frankly, the interface isn't quite as user friendly as some other presentation tools on the iPad, but the results of the finished product are quite nice.

All in all, make presentations your friend. They can be.

Insider's Tip:
If you want to get really friendly with taking a "Zen" approach to creating presentations, talk to John U-F. The man's got a way of turning the presentation into an art form, expects the same of his kids, and has done a number of sessions on it that I've had the privilege of attending. It's a mix of psychology, simplicity, impact and beauty. Ommmmmmmmmm.




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