Tuesday, April 22, 2014

23 Mobile Things: 19. Hobbies

Have you all seen that show 19 Kids and Counting? Whoa.

I mean, that's really all I have to say about that.

Thing 19 of 23 Mobile Things is all about hobbies. While having kids may not be a hobby of mine, there's no doubt that nearly any hobby has an app to support it. 

Knowing there are thousands of apps that could fit into this category, this Thing went ahead and chose a few random apps to focus on that support a wide range of interests. Let it be highlighted that two just happen to focus on wine as a hobby. I didn't mind. 

That said, none of the apps really piqued my interest other than Spotify, which I use all the time already. For that reason, I brainstormed 5 random hobbies of mine, and attempted to seek out a few miscellaneous apps that support them. 

Hobby 1: Coupons - I'm such a nerd about coupons, but it's amazing how long I've put off signing up for all the fun coupon-y and save-y apps. I finally caved and downloaded Shopkick. May the annoying push notifications and points obsession take over my life. 

Hobby 2: Roller Derby - Turns out apps related to Roller Derby are either timers for our illustrious refs (like this one) or games (like this one). Not much out there to support derby players themselves or derby as a hobby. 

Hobby 3: College Hockey - It's a weird time to be downloading college hockey apps seeing as my beloved Gophers just rounded out their season (in a slightly disappointing way). That said, that Fargo game during the Frozen Four made it all worth it. Anyhow, I'll be primed and ready for next season after having come across the College Hockey News app. 

Hobby 4: Organic, Sustainable Foods - I found 2 apps that I'm super excited about. It's just about CSA season, so I downloaded Riverford Veg Recipes. It works by having you enter 2 or 3 vegetables you have on hand, then generates recipes to match the combination. Super handy when you get odd veggies or an unexpected abundance of something in your Summer CSA. With summer also comes Farmer's Market time! Yippee! For that, I happened across Eat Local. It will help you learn what’s in season anywhere in the US and available at local farmers’ markets. Complete with directions by car, bike, foot, or public transportation. I'm hungry.


Hobby 5: Local Fun - I love to travel. I mean, I know people say that a lot, but seriously. I love to travel. When I do, I'm not super keen on the tourist destinations, but instead love to find local hotspots that give you a feel for the city. I didn't quite find what I was looking for, but I did find something awfully handy for international travel. In my searches, I came across the World Customs app, which gives you access to customs and traditions for 165 countries. I can think of many times in my travels when having a quick heads up on local greetings, gestures, and taboos would have come in very handy. 

Hobbies, hobbies, hobbies. Oh how fun they are.

Tuesday, April 15, 2014

23 Mobile Things: 18. Education

Catch-22 was originally supposed to be named Catch-18 to represent the significance of the number in the Hebrew language. The author opted to change the name to 22 in order to avoid confusion with another novel, Mila 18.

I guess it's kind of a Catch-18 that the phrase Catch-22 became extremely popular while not maintaining the integrity of the author's original idea.

Oh well.

So 18. Thing 18 is all about Education. And here I was trying to apply all the other ones to Education :)

This things starts off by prefacing that there are a lot of apps in education, which we all know. The lists are endless and ever growing. This Thing then goes on to share a "mishmash" of interesting apps that spread across various grade levels and subject areas.

I've had a chance to play around with most of these, but a few were new. Therefore, I decided to jump in and check them out. The four apps that were new to me were artCircles, B-Rhymes Dictionary, colAR Mix and Show of Hands. Here are my thoughts:

artCircles: Great app for art or any time when using meaningful visuals would be a good idea. Offers various "circles" of categories such as Nature, Texture or Colors. Within each circle are various components, and each component is tied to a visual gallery. The interface is fantastic.

B-Rhymes Dictionary: iPhone only. The tag line is finding words that "almost rhyme," with the purpose being that students will find words that sound good together. When I search for "animal," the first three returns I get are "trigeminal, seminal, and sentinel."  A search for "orange" (intentional trick!) returns "lozenge, goldfinch, and scavenge." I see very limited though interesting educational uses, but it's a bummer that the process for getting to the actual definition of the returned words is cumbersome.

colAR Mix: This app sounds super cool -- apparently it turns drawings into 3D images. However, I couldn't figure out how it works. I might be dumb. Also lots of in-app purchases. I'll not so sure.

Show of Hands: A real time anonymous polling tool. At first I assumed this would be like a polleverywhere tool where the teacher could poll students in the classroom. Instead, it's an open polling medium wherein students could explore the poll results to various questions posted by users that are as in depth as "The UN Panel on Climate Change has issued a report calling for a 70% reduction in global carbon emissions within 30 years, and complete elimination by 2100. Do you think it's doable?" or as superficial as "Coke or Diet Coke?" While viewing each result, you can segregate by gender, age, income, state, and political party. Could lead to some interesting discussions.

Alright. I must know...what are your favorite Education apps?

Thursday, April 10, 2014

23 Mobile Things: 17. Connecting to Community

17 is known as the 'least random number.'

In multiple studies replicated multiple times, when asked to give a random number between 1-20, humans overwhelming report 17.

Weird.

What's not weird is reporting on Thing 17 of 23 Mobile Things.

Connecting to Community. This is something incredibly important to me, and something that has become infinitely expanded with mobile technologies. You can connect with anyone, anywhere, anytime, about anything. It's no surprise This Thing boasts far, far more app suggestions than any other thing to date. In fact, the possibilities for connection via mobile devices is so robust that This Thing narrowed itself specifically to connecting in Minnesota.

Being a lover of all things Minnesota and a well established NE Minneapolitan, I've tried out a few of the suggested apps. Some of my favorites are:


A few I haven't tried from the list that sound positively intriguing:


So...if you'd ever like to listen to MPR while hiking the Superior Hiking Trail followed by lunch in the Minneapolis Skyway preceded by some serious people watching at the Minnesota State Fair after a leisurely stroll through one of our many amazing MN Museums while wearing our Red Wing Boots before Going Out for the night and drinking a delicious beer suggested by Minnesota Beer Activists we may just be best friends.

So there you go. Your mobile device is your connection to all things wonderful in Minnesota. For those of you outside our regal borders, if I haven't convinced you to visit yet, you must be crazy. Just don't let those pesky 95° and humid or -40° with -60° wind chills scare you. There are like 5, 6 days a year that are actually quite pleasant.  


Thursday, April 3, 2014

Kids Aren't Motivated By Technology

Seriously.

The same way I'm not motivated by a toilet. It's a tool I use every single day. It's exceptionally useful, I assure you. But I don't jump out of bed ready to take on the day because I have access to it -- I take it for granted because it's a part of my everyday life.

I feel very fortunate for having the privilege of teaching in a 1:1 classroom for 4 years prior to my colleagues. I have vivid memories of hearing from the other teachers in the school about how my students must love my class because they get to play on the computer. It's not surprising they behave well because they know they'll lose their computer privileges if they don't.

I used to take offense to such statements. HUGE offense.

Nobody in my classroom ever lost their computer "privileges." They never lost their pencil "privileges" either.

What good would it be to dangle the computer as a carrot? About as good as dangling the toilet I suppose :)

I wanted them to learn in ways they never could have imagined, and the computer made that possible. It wasn't the jolly rancher I handed out for behaving the right way.

Fast forward 5 years and I no longer take offense to those statements from my past. Teachers in my school have had 1:1 technology in their classrooms for the last 2 years and they've learned better than anyone that technology does not motivate students. That having 1:1 devices does not make classroom management easier. In fact, sometimes it makes management harder knowing we have an obligation to provide personalized, innovative and engaging learning experiences -- and we've got all the tools we need to do it. No excuses.

They've learned first hand that what motivates students now is what has always motivated students.

Relationships.
Engaging content.
Relevancy to their lives.
Collaboration.
Creating something new.
Being a part of something special.
Being successful.
Knowing you care.
Community.
And so much more.

As a teacher with 1:1 technology, I loved sending a message to a student to let them know I cared about how well they were doing. I loved seeing the way kids felt connected when they shared projects with ePals in Kazakstan, Germany and Japan. My favorite days were spent guiding kids as they created videos to raise money for causes they felt deeply committed to. I will never forget the way they would smile when they realized that a website could be read to them so that they could finally understand it. I was driven by seeing them motivated and times when they were so deeply connected to their work.

I'd love to say technology is the key to motivation. I'd love to share rosy anecdotes about homework completion skyrocketing when we put iPads in classrooms, and standardized test scores shooting through the roof.

If I did, it wouldn't be because of the iPads. I'd be because of the way we used them. Because of the experiences we created with them (and without them) every day.

Technology doesn't motivate kids. But you do.

Wednesday, April 2, 2014

23 Mobile Things: 16. Audio

Fact: On my 16th birthday I took my driver's license test.
Double Fact: I got the lowest possible score you can receive and still pass.

Oh, to be 16 again.

At least we can be this 16 -- Thing 16 of 23 Mobile Things.

This one's all about audio. It's pretty sweet actually -- the mobile devices our students carry around every day double as audio recording devices. I like to imagine the kids walking around all day recording a "Note to Self" a la Norm Macdonald, but I'm not quite sure it works that way.

Nevertheless, there are plenty of useful reasons why we would have our kids use mobile devices for audio recording. I think of young readers recording themselves to evaluate fluency, or teachers recording to model fluency. Our teachers have recorded their voices as a test modification, and our students have created mock radio shows or podcasts. Our choir and band teachers have asked students to record their singing/playing so they're able to critique it or send it to the teacher for feedback. Other students have recorded their voices over movies or presentations to enhance the product. All pretty legit and awesome uses of this technology.

When it comes to apps, our teachers and kids use a few for recording purposes. Among the most popular are Audioboo and Voice Recorder Pro. I'd say most prefer the latter.

This Thing also suggests ipadio and SoundCloud. I haven't used either, so I decided to give them both a shot.

First up -- ipadio:
This is a pretty simple app and a cool concept. But I'm not going to dig into it any further. Reason being: I work in a middle school, and right off the bat the app requests that you register, enter your first and last name, email address and even a phone number. Wha?

If you get beyond the registration page, a list of not so kid friendly terms of use pop up which are meant to be cheeky, but wouldn't fly well in the middle school classroom.

I'm sure the functionality of this app is great...I just don't see it working for our purposes.

Next up -- SoundCloud
This one also requires registration (sad face), but at least it can be logged in through a Google Account (which our kids have). I can get on board with that. Once in, SoundCloud immediately requests your musical preferences. You see, beyond being a recording app, SoundCloud's primary purpose is to expose you to new music. After selecting your preferences, a unique "stream" is created for you to promote music you might like.

The allure of SoundCloud is that you can VERY EASILY record audio and share it with an authentic audience. I like the concept -- our kids could share their original musical compositions, poetry, writing, singing, etc. with a real life audience with ease. The recording and sharing process is easy to use and seamlessly integrated into the app.

I'm not 100% sure it's middle school approved (some of the music is inappropriately named, we'd need terms of use approval, and I haven't been able to give it a long look-over). That said, even if the teacher managed and shared the content, it could be a great way to expose student creation to the world.

Well there it is.

Until next time, keep listening.

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